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Help

Arena

Balance

Bank

Budddies

Castle - Errands

Castle - Prison

Castle

Character creation - Race choice

Character creation - Residence

Character creation

City

Courier

Customers - Alchemists satisfaction

Customers - Approval

Customers - Average Satisfaction

Customers

Daily reward

Employment office

Encyclopedia

Helpers management

Ingredient creation

Laboratory - Extraction times

Laboratory - Ingredients choice

Laboratory - Name choice

Laboratory - Potion summary

Laboratory - Solvent choice

Laboratory - Vials choice

Laboratory

Market - Shops

Market

Menu - Active effects

Menu - Characteristics

Office - Evolution bar

Office - Filials

Office - Infrastructures

Office

Personal account deletion

Personal tabs

Personal trip

Premium shop

Quests

Recipes

Set helpers destination

Shop

Slums

Storage

Supplier - Create Vials

Supplier - Solvents

Supplier - Tools

Supplier - Vials

Supplier

Tavern

Tutorial


Arena

You can sign up a helper by paying a fee in Alquigems; this will not prevent him from carrying out the usual activities. You can only sign up an helper at a time with a maximum of 5 levels in fighting. When an helper reaches level 30 in fighting he/she will be automatically removed from the arena. When your helper leaves the arena, you will get as prize 1 champions vial for each victory. You can remove an helper from the arena using the button, only when you could start a fight and only if he/she has reached a minimum of 10 victories.

Consequences of victory/defeat: Both the winner and the opponent get levels in fighting, but the opponent also loses disposition. An helper will not resign because of disposition loss due to fights.

Fighting: When you start a fight an opponent will be choosen amond the available fighters, based on your helper's fighting skill. The helper will use his/her favourite tool as weapon. The attack of an helper is equal to:

Level of fighting + weapon + critical hit (1d8)

Some tools can be used as standard weapon. The others are to be considered Any.
WeaponDamageCritical
Any1d44%
Knife1d520%
Sickle1d616%
Machete1d712%
Small pickaxe1d88%


Balance

Initially you can see only the general budget, but starting from level 4 of Shop you will also have a detailed budget. The temporary budget is reset every 7 days.


Bank

Every city has it's own bank, whose funds depends on the coffers of the city itself.

Request loan: When requesting a loan there are two types of creditor: the city and the alchemists. To request a loan to the city just click on the button Request loan and choose the amount and a time of restitution, while for alchemist's loans just select the one that best suits your needs in the private Loans. As you can see, private loans almost always have interest lower rates than those granted by the city.

Grant loan: Starting from level 5 of Shop you will be able to grant loans. When you grant a loan it will be available in that city until someone does accept the agreement or until you decide to cancel it, whichever condition occurs first. The bank does not accept granted loans from alchemists who have 5000 trilob or less.

Bank transfers: You can perform transfers with a minimum amount of 50 trilob, in favor of any alchemist. The bank does not accept transfers from those who have 5000 trilob or less, or from those who would reach that amount of trilob after the operation.

Consequences of an unpaid loan: Due payments will be notified by courier. In case you miss the payment, the value will be seized from (in this order) : trilobs, objects and infrastructures levels until it reaches, even partially, the due amount.


Budddies

The friends window allows you to select a circle of friends with which it will be easier to communicate. To invite a user to become your friend you just need to go to the courier and select the icon from the recipients list.
Private conversations:
Having a user in your own buddies list is the only way to privatly chat with him/her. When you have an unanswered conversation, a warning will appear in the bottom-right corner of the screen. The warning will show up for 5 minutes.


Castle - Errands

The errands are a good way to get fame, money and rank. Depending on your Storage level the nobles of the castle will allow you to access the errands, which are divided into various levels of difficulty.

Errand level Necessary storage level
1 5
2 10
3 15
4 20
5 25
Remember that castellans are quite picky and they expect you to fulfill all the required parameters, such as color, taste, effect and amount.

Mark an errand: From level 12 of Encyclopedia, you can take not of the interesting errands and see them in your encyclopedia. You can track a maximum of 18 errands.

Customer invitations: You have a chance to get a customer invitation from an errand. The probability depends on the errand level.


Castle - Prison

There are two types of crimes: game crimes and those related to the infringement of Rules of Conduct.

Game crimes: When you get caught making a game crime (such as theft) you will be sentenced to serve some time in prison; the prison consists in a temporary ban. The greater the difference between mandator and victim, the greater the penalty, which may vary from 10 minutes to 2 hours of suspension. You can avoid to serve the time in prison by paying the fine or by using a common lockpick to escape.

Infringement of the rules of conduct: When an alchemist breaks the rules of behavior, before to be exiled from the kingdom (deletion of personal account), it will be locked up in the prison of his city. Each prisoner will remain so for an indefinite period, until the judgment is issued (during this time will not be able to access the game). At that point, if the prisoner will be considered detrimental to the community he/she shall be exiled, otherwise he/she will be freed.

Lockpick: With a lockpick you can try to escape from prison. If you escape successfully, the case will be closed.


Castle

The castle represents and governs any cities. Here you can see and possibly satisfy the errands of the nobles or simply pay a visit, maybe to the convicts languishing in the city prison.

Nobility title: The nobility title can be bought staring from the 10th title (specialist) for 600 Alquigems, or can be obtained for game merits. In this last case you must fullfil the nobles decalogue rules and pay a fee equal to 100000 trilob. A noble obtain permanently the following benefits:

  • Ability to tranfer you office or to open a filial in Grand Castle
  • Ability to trade with Supplier of Grand Castle (even if not resident)
  • Ability to search for Alquigems

Alchemical dump: Every time you throw away an ingredient or object, it will go to the dump. Every citizen can take items from the dump, but beware: there is a chance to be seen by someone that could report you to the newspaper.
If you want to get rid of some ingredients without having to throw them into the dump, you can delete them in your laboratory; that way the ingredient will be destroyed.


Character creation - Race choice

The choice of race, as well as by an instinctive affinity, must be determined by the type of game you want to lead. Each race has different growing rates on the 3 characteristics: ability, knowledge and commerce. Onlyelves are an exception to this paradigm, being them equally proficient in every characteristics, while not excelling in any.

Path of Ability: The alchemist who follows the path of the ability loves to experiment until getting superfine potions. It never stops outward appearance of things and tries to extract the essence. A master of inventive and ingenious in logical deductions, but often lacking in tact and social relations.
Suggested race: Dwelf or Zeld

Path of Knowledge: The alchemist who follows the path of knowledge is a contemplator of creation. Getting pleasure in discovering the secrets of cosmos, he/she believes that true wealth is obtained from knowledge. He/she focus on exploring the world and discovering alchemical recipes.
Suggested race: Igneas or Mordok

Path of Commerce: The alchemist who follows the path of commerce is a pragmatic businessman. His/her ethic (or greed) prevents him from being unjust to customers and drives him to continually improve the service. Is good at understanding peoples desires, a gift used almost exclusively to get an economic benefit.
Suggested race: Faun or Gulimimm

Try to invent a name that does not deviate excessively from the examples given and remember that the choice of names offensive or inappropriate will be punished with a suspension and or cancellation of the personal account (please refer to the rules of Conduct of PotionEmpire for more details).


Character creation - Residence

Now is time to choose a city where to install your office. Despite not having a significant impact on the game, it is advisable to choose the residence in accordance with its race.

Try to invent an original name, that captures the imagination of your customers and remember that the choice of offensive or inappropriate names will be punished with suspension and/or cancellation of the personal account (please refer to rules of conduct of the game for more details).


Character creation

Welcome to PotionEmpire. Before entering the game you will need to decide your residence and the features of your character. Choose calmly as you can never change your entries now, except your residence. At each stage, if you want to change the data previously entered, simply click on the back button of your browser.


City

Almost every city in the Empire includes: market, castle, bank, employment office, supplier, courier and the tavern. By stayng in the city page at your residence, it will update automatically when a customer will come in or when a helper returns from an exploration; this makes thecity page the perfect place to go AFK.


Courier

Thanks to the courier you can communicate with other alchemists. Here is also where you receive official communications. Sending messages and pacels has a cost in trilob depending on the distance between you and the recipient.

Sending parcels: Starting from level 3 of Storage you can send parcels with recipes, potions, ingredients and objects (such as vials and solvents). To send a parcel you must first prepare a box or a book, then send that box/book using the courier. The content of the received parcels can be found in mail box.


Customers - Alchemists satisfaction

Similarly to the customers, the alchimists who will use your shop will leave suggestion and votes. Starting from level 15 of Shop, alchemists will have the possibility to buy anonymously. The suggestions of anonymous alchemists will be joined together and shown as comming from the same person.


Customers - Approval

When a customer gives you 4 or 5 stars, you will become his respected alchemist. When he/she gives you 1 or 2 stars, you will become his/her despised alchemist. The customers approval affects their willingness to return to your shop; obviously, those who respect you will have a higher probability to come back, and viceversa. The customers approval also influences the rate at which customers enter your shop.


Customer invitations: You can use a customer invitation to call a certain customer to your shop. The invited customer will surely come next time a customer enters your shop. The invites are objects and are stored in your storage.


Customers - Average Satisfaction

When a customer evaluates a stock of potions, he/she will always leave a suggestion and an amount of stars that goes from 0 to 5. Here are the parameters used by customers to assign stars:

Effect: If a customer finds his/her desired effect he/she will give you this star. The desired effect is influenced by the job; for further information check the help of the Shop page.

Price: The chance to get this star is proportional to the discont or increase you apply to potions. If you do not apply any discount or increase, customers still have a chance of 10% to be disappointed anyway. The only way to be sure to get this star, is to apply the maximum discount (50%). The selling price influences the rate at which customers enter your shop.

Vials: Customers will prefer a certain vials type, depending on their class:
Low class customers will ask for glass vials
Middle class customers will ask for crystal vials
High class customers will ask for diamond vials
If the vial type corresponds to the class of the customer you will surely get this star, otherwise you will still have 25% of chance to get the star anyway.

Taste: The worst the taste, the less the possibility to get this star. Even potions with good or neutral taste will have respectively a 10% and a 40% of probability to not satisfy the customer. The only way to surely get this star, is to sell potions with delicious taste.

Quality: Customers will deny this star only to rotten potions. However, there is a 5% for a rotten potion to pass unnoticed.


Customers

The Customers page shows all the data related to the last 20 purchases that customers (non-playing characters) and alchemists (playing characters) have done at your shop. Each customer can evaluate and buy a maximum of 6 stocks of potions.


Daily reward

Every 24 hours you will be able to claim a daily reward. The reward will be determined by the amount of consecutive claims, as follows:

Boxconsecutive claimspossible rewards
Wooden1-7Cocktail glass, Present glass vial, Very common ingredients, Trilobs
Silver8-14Present crystal vial, Kaloo vial, Shaddai vial, Demon vial, Common ingredients, Invitations
Golden14-21Tromo vial, Foreros vial, Snake vial, Avon vial, Heart vial, Valuable ingredients, Alquigems
Diamond22+Present diamond vial, Von Wicz vial, Searlait vial, Lamoreux vial, Rare ingredients, Elixirs
All the rewards of a given box can be found in the higher boxes (for example, the rewards of the wooden box can also be found inside the diamond box).
The daily reward will be deposited into your mail box.

Consecutive claims reset: If you allow 48 hours or more to pass since the last claim, the consecutive claims counter will be reset.


Employment office

At the employment office you can hire an helper. Initially you can just pick an inesperienced one, but starting from level 3 of Shop you will be able to hire unemployed helpers, that is, those who once worked for another alchemist. While your Encyclopedia grows, you will be able to hire a growing number of helpers.

Advantages and disadvantages of the races: The races work differently depending on the ecosystems:

Race Efficient in Inefficient in
Igneas Coast Forest
Gulimimm Desert Plain
Mordok Forest Coast
Dwelf Mountain Swamp
Faun Plain Desert
Zeld Swamp Mountain
Elf None None


Encyclopedia

The encyclopedia offers an increasingly high amount of information about ingredients you know. An ingredient will be added to your encyclopedia when it will be found, either by your helpers or by you, during a personal exploration.

Information Encyclopedia level
View minimal flavor ingredients.
View needed tool to collect ingredients
3
View needed equipment. 9
Show needed solvent. 15
Show all possible combinations with the ingredients you know. 21

Effects: The effects are divided into 5 categories: buffers, poison, counterpoisons, elixir and a last special category of effects, which includes the effects Aromatic, Enhance Fighting, Alchemical Pipe and Refreshing.

Base recipes: When you save a recipe of a non-rotten potion with 100% of precision, the base recipe of the used ingredients will be written down into your encyclopedia. The base recipe will be saved only if the ingredient was already annotated in your encyclopedia. When you have the base recipe of an ingredient, the right solvent, equipments and extraction times will automatically be drawn from your enciclopedia when you use that ingredient in laboratory.


Helpers management

Helpers are very important for an alchemist since they can perform automated tasks, depending on the role you assign to them.

Visuale: You can choose between expanded list and compact list to visualize the list of your helpers. Warning! when you have 10 helpers or more, the expanded list may overload the system and you could be kicked from the game.

Parameters


Levels: Helpers can gain experience and levels in 8 different skills: Forest, Plain, Swamp, Coast, Desert, Mountain, Mixing and Fighting. The maximum level for each skill is 100.

Disposition: The disposition of an helper represents his mood and is represented in game as a colored bar. When the disposition of an helper reachs 0, he/she will abandon you withouth refunds. To improve the helpers disposition you can gratify them with trilob from time to time. Also, when an helper has luck while exploring or when you buy him/her a mount, the disposition will increase.

Buffers: Starting from level 3 of Laboratory you can give buffers to your helpers. Helpers have 3 slots to hold buffers, counterpoisons or war potions.
Helpers will drink antidotes to avoid negative events while exploring, will use counterpoisons to neutralize poisons and war potions to enhance their fighting skills.
You can free a slot by double-clicking on it; the potion will be lost.

Antidotes:
Antidotes are used to avoid negative events while exploring. Only 6 effects can be used this way: Agility, Regeneration, Invisibility, Levitation, Magic Shield, Telekinesis.

Counterpoisons:
Counterpoisons are used to neutralize poisons. Only 6 effects are useful as counterpoison:
Enhance Memory: counters Amnesy
Courage: counters Dread
Tranquilizer: counters Fury
Lucidity: counters Hallucinogen
Mental Shield: counters Obedience
Speed: counters Slow

Favourite ingredients: Helpers have 6 slots for favourite ingredients. If an helper still have free slots, every time he/she will find an ingredient, it will be added to his/her favourite ingredients. Helpers will have an higher probability to find a favourite ingredient while exploring. For each 20 skill levels of the helper, you will be able to deactivate (click) or delete (double-click) 1 ingredient from the list. Helpers will try to avoid collecting deactivated ingredients.
By paying with alquigems you can set the favourite ingredients using the icon; you can choose any ingredient, provided they are all different from each other.

Favourite tool: Although an helper always bring with them all the tools, you can assign a favourite tool to him/her. When collecting an ingredient, if the needed tool matchs helper's favourite tool, he/she will extract 20% more units of that ingredient. The favourite tool will never change until you assign it again. Assigning tool will consume it.

Roles


Helpers as explorers: Helpers can be sent to find ingredients and this is undoubtedly their most essential function. For more information, check the help in the set helpers destination page.

Helpers as alchemists: From level 2 of Laboratory, helpers can make potions. Assign a recipe to an helper and he/she will start producing it, as long as the following requirements are fulfilled:
  • The recipe must be created by you
  • You must have free space in your storage
  • The recipe must have 100% of precision
  • The necessary items (ingredients, vials, solvent) must be in the main box.
When producing, the helper will always choose the ingredients with lesser quality and higher amount. The created potions will be placed in a box called helper box. Initially a laboratory helper will deliver a stock of potions every 2 minutes, but this time will get shorter while he/she gets skill levels in Mixing. At every delivery the helper can lose a small amount of disposition.

Helpers as office guards: From level 4 of Shop you can assign your helpers to guard the office. Guards provide protection against thieves, gaininig Fighting experience every time they fight (whether they win or not). A guard loses or gains disposition depending on the result of the fight.

Helpers as city guards: From level 7 of Shop, you can assign 1 helper to defend the city. Every time there will be a theft in town, city guards have a chance to intervene joining the office guards. The city guards do not count in the total of helpers of an alchemist.

Helpers as shopkeepers: From level 21 of Shop, helpers can be assigned to overlook filials. You can only assign 1 helper to each filial.


Ingredient creation

After concluding the quest number 11 (Creating ingredients), You can create ingredients using Zeld Clay, a special clay that is made by joining: Mordok Clay, Chameleonic Clay, Winds Clay, Druidic Clay and Wishworm Drool. The Zeld Clay must be placed into the main box in order to be used.


Laboratory - Extraction times

Equipment: There are 3 equipments: mortar, alembic e cauldron. They represent various stages of processing of the substances, condensing and simplifying a wide range of processes.
mortar is used to pulverize or triturate
alembic is used to filter and separate
cauldron is used to condense, mix, dissolve and soak.
An ingredient can be processed using 1, 2 o 3 equipments.

Extraction times: Alchemy is a magical science and consequently every alchemist must approach it in his own way; for this reason, the extraction times of the ingredients are often different for each alchemist. If you use inadequate equipment, if you are lacking needed equipment or if you use wrong extraction times, you will produce a rotten potion.
Currently, in your case, the errors on the extraction time less than or equal to 40% will not produce rotten potions, however it could worsen the taste of the potion if higher then 13%.


Laboratory - Ingredients choice

The laboratory level determines the amount of slots available for combining ingredients, which can vary from 1 to 6. When choosing ingredients to make a potion, is necessary to take account of six parameters:

Properties: There are 3 properties: neutral, beneficial, venomous. When making a potion, ingredients with beneficial or venomous properties can be combined only when they share the same property, otherwise it will produce a rotten potion. The neutral property can be combined with both beneficial or venomous properties.

Taste: There are 5 possible tastes: disgusting, bad, neutral, good, delicious. When you combine up ingredients with different tastes, the potion will have a taste that is equal to the average of tastes among the used ingredients. The taste directly affects the final price of the potions.


Effects: The potions possess all the effects of the used ingredients.

Cost/Value: If you want to make a profitable potion, you must keep an eye on the relation between the cost and the value of the used ingredients. The greater the difference between the two values, the more profit you can get from selling the potion.

Amount: By regulationg the amount of used ingredients and vials, you can decide if your potion will be concentrated or diluted. You may want to create diluted potions to give to your helpers, as you should use concentrated potions to sell. The maximum units of ingredient for each slot depends on your laboratory level. Currently, you can use 1 units of ingredient in each slot.

Refinations: The Refinations parameter indicates how many times the ingredient has been refined. At each refination the price of the ingredient raises by 100 times.


Laboratory - Name choice

When making up a name, always remember to avoid offensive contents.
A potion that shares vials, effects and flavors with a stock that's already in storage, will be added to the old stock, replacing the old name with the new one. If you want to avoid the name replacement, you need to check the «Do not replace the name» box.
When you save a recipe, it will inherit the name from the related potion.


Laboratory - Potion summary

This is the summary page of the potion you just created, where you can review all the data related to it, inclusive the mistakes. You can also save the recipe, along with a personal note.


Laboratory - Solvent choice

Ingredients can be combined only if they share the same solvent. Unsing the wrong solvent will result in a rotten potion. Regardless the amount of used vials, each time you create a potion you will use 1 unit of solvent.


Laboratory - Vials choice

Choosing the right vial is not just a matter of personal preference. In fact, the vial type (glass, crystal or diamond) can influence the customers approval and the average customers satisfaction. Also, you should use cheap vials when making buffers for your helpers, while you should use expensive vials when you create potions to sell in your shop. The maximum amount of vials you can use each time you make a potion, is determined by your laboratory level. The amount of vials used will influence the final price of the potion.

Elixirs:: The maximum amount of usable vials when making elixirs is equal to 10.


Laboratory

Ingredients must be transfered from storage to laboratory in order to enable the potions creation or ingredients refining.

Refining: When you have 100 or more ingredients in the same stock and you reached level 10 of Laboratory, you can create a refined ingredient. You will need 100 units to create 1 refined ingredient; each time you refine an ingredient, its refinations parameter will increase. Refined ingredients can also be refined. Some ingredients will change after the refining process, normally this happens for elixir ingredients.


Elixir: Starting from level 11 of Laboratory you will be able to create elixirs. These potions, which are created from some refined ingredients, can be drunk in order to get many benefits in game. An elixir has a minimum duration which changes based on your laboratory level (currently 0 minutes). By adding more ingredients you can extend the duration (currently 0 minutes). Additionally the duration can be affected by the quality of the ingredient: each quality point will increase the duration by 100 times. You can drink only 1 elixir at a time.

Destroying ingredients: Ingredients that are deleted from the laboratory get destroyed and not end up into the city dump.


Market - Shops

With each purchase, you can leave a comment and a vote. it is important not to abuse this right to cause harm to other players intentionally lowering their average satisfaction, or troubling their peace with threatening messages, and instead of using it to highlight any strengths and weaknesses of the owner of shop.


Market

The market of a city shows the shops of the resident alchemists, as well as the open filials.

Cavalcature: Alchemists can purchase a mount, to be used during personal exploration. The mounts of the alchemistsincrease the speed of movement, although to a different extent than the mounts of the helpers, and have a cost inalquigems instead of trilob. Owning a flying mount will allow you to overcome obstacles such as streams or mountainous clusters.

Getter: To use the getter you just need to type commands in the empty field and type < ENTER >.

Command Function
< ENTER > Shows every item in sale
help Shows help info
*city_name* Show only the items in sale in the given city. For example: Fortrock.
*ingredient_name* It allows you to find ingredients or recipes. It accepts partial matches.
*effect_name* It allows you to find ingredients, recipes or potions. It accepts partial matches.
*color_name* It allows you to find ingredients or potions.
*number* Finds loans that are within 70% and 130% of the entered number. For example: 10000 will find loans from 7.000 to 13.000 trilob.
ings or ings price Shows price and rarity of every existing ingredient. With ings price ingredients will be sorted by rarity
elixir o elixirs Shows elixir ingredients and potions with elixir effects.

Buying with the getter: The getter can buy stuff for you (ingredients, potions, recipes), but he will ask a fee depending on your Shop level (currently 40%).


Menu - Active effects

An alchemist can have one or more active effects on him/her, normally thanks to the assumption of elixirs. For more information about elixirs and their effects, please check the wiki of PotionEpire. Here is a list of the available effects:

Alchemical Pipe (not an elixir)
Ingredient: Smoke 1 refined Creeper Hemp with an Alchemical Pipe

When joining potions and ingredients in storage, average taste will be rounded normally and not round down as usual. Enhanced: There is not an enhanced version of this effect.


Arcane Vision
Ingredient: Macerated Alquiflora

View the content of the storage of an alchemists with lower rank, view the mandator of spies, view anonymous buyers. Enhanced: basic version + view of all cities in the following windows: set helpers destination and personal trip.


Authority
Ingredient: Morfelinium Sawdust

To gratify your helpers costs 40% less. Enhanced: to gratify your helpers costs 80% less.


Beauty
Ingredient: Rainbow Datura Extract

Castle errands do not take into account the color of potions. Enhanced: basic version + castle errands do not take into account the taste of potions.


Bribe Ostlers
Ingredient: Gladden Flour

-12% cost of mounts. Enhanced: -25%.


Bribe Criminals
Ingredient: Hemlock Gum

-12% the cost of criminal services. Enhanced: -25%.


Bribe Suppliers
Ingredient: Passionfruit Juice

-12% cost of vials and solvents. Enhanced: -25%.


Charisma
Ingredient: Fin Scales

Your exploring helpers get a bonus of +15 levels in every ecosystem. Enhanced: your exploring helpers get a bonus of +30 levels in every ecosystem.


Charme
Ingredient: Dessicated Hedelweiss

Customers do not take into account price increases when evaluating your potions. Enhanced: basic version + customers do not take into account vials types when evaluating your potions .


Coercion
Ingredient: Emerald Gem

Customers will despise you with 1 or less satisfaction stars (normal: 2 o less). Enhanced: basic version + customers will respect you with 3 or more satisfaction stars (normal: 4 or more) .


Competence
Ingredient: Willowmusk Powder

Raises by 50% the tolerance to errors in the ingredients extraction times. Enhanced: raises by 100% the tolerance to errors in the ingredients extraction times.


Enhance Ability
Ingredient: Filtered Druidic Honey

You gain ability points 10% faster. Enhanced: you gain ability points 20% faster.


Enhance Commerce
Ingredient: Aged Gragg Jelly

You gain commerce points 10% faster. Enhanced: you gain ability points 20% faster.


Enhance Effects
Ingredient: Distilled Rock Milk

Activates the enhanced version of the elixir effects; it does not work alone or combined only with Extend Time.


Enhance Knowledge
Ingredient: Dried Mandrake

You gain knowledge points 10% faster. Enhanced: you gain ability points 20% faster.


Ehance Luck
Ingredient: Zeld Clay

You become luckier when using dices in chat, halves the possibility for helpers to come across negative events during the exploration. Enhanced: None.


Enhance Taste
Ingredient: Oyster Mush

The taste of created potions increases by 1 point. Enhanced: the taste of created potions increases by 2 point.


Extend time
Ingredient: Whale Oil

Extends the duration of an elixir.


Metamorphosis
Ingredient: None

Changes your race.


Omniscience
Ingredient: Wise Rock Sand

View all the common ingredients in the encyclopedia page. Enhanced: basic version + view all the special ingredients in the encyclopedia page.


Teleport
Ingredient: Hornmeal

You can teleport for free to cities that are inside the Kingdom. Enhanced: basic version + you can teleport for free to cities that are outside the Kingdom.



Menu - Characteristics

The 3 characteristics, Ability, Knowledge and Commerce, represent your natural talent as alchemist, and are needed to evolve the infrastructures of your office. Characteristics are tied to the race, as follows:

Race Ability growing Knowledge growing Commerce growing
Dwelf High Low Fair
Elf Fair Fair Fair
Faun Low Fair High
Gulimimm Fair Low High
Igneas Fair High Low
Mordok Low High Fair
Zeld High Fair Low

Growing rate:
  • Slow growing characteristics: 40 points each 10 seconds (4/second).
  • Fair growing characteristics: 80 point each 10 seconds (8/second).
  • High growing characteristics: 120 point each 10 seconds (12/second).

Active characteristics: Whenever you perform certain actions (listed below), the relative characteristics will be activated. Only if a characteristic is active, you can gain experience points in that characteristic. A characteristic will remain active for 7 minutes after the last activity. Characteristics can be activated through the following actions:

Ability
  • Creating potions
  • Assigning a recipe to an helper
  • Refining ingredients
  • Making vials
  • Satisfying a castle errand
  • Completing a quest
Knowledge
  • Sending an helper to explore
  • Saving recipes
  • Traveling
  • Satisfying a castle errand
  • Completing a quest
Commerce
  • Putting potions, ingredients or recipes for sale
  • Completing a postal trade
  • Buying from shops
  • Satisfying a castle errand
  • Completing a quest


Office - Evolution bar

The evolution bar regulates the flow of experience point you get in the 3 characteristics and must be active in order to gain experience.
The evolution bar is loaded to its maximum (60 minutes) by clicking on the button reload, but only if it reaches 50% (or less) of its charge.
To recharge the evolution bar first you need to solve the simple anti-bot captcha you can find close to it.



Office - Filials

Starting from level 21 of Shop you will be able to open filials in the cities in which you could tranfer your shop. Filials sell the same stuff you sell in your main shop. The goods that are sold by filials will be taxed accordingly to the laws of your residence city. Every filial must have an assigned helper in order to stay opened.


Office - Infrastructures

There are 4 infrastructures: Laboratory, Encyclopedia, Shop and Storage. The infrastructures represent your potential as alchemist; the higher the level, the more features you unlock. Infrastructures are tied to your characteristics:

  • Laboratory needs Ability to advance.
  • Encyclopedia needs Knowledge to advance.
  • Shop needs Commerce to advance.
  • Storage needs an average af the 3 characteristics (the Rank) to advance.
In order to raise your infrastructures level you also need to pay a fee in trilob.


Office

The office is the most important place for an alchemist. Here you have your Laboratory, Enciclopedia, Recipary, Storage and Shop. The office is also where you check your Balance, your Customers suggestions and is where you manage your Helpers. The office, excluding Helpers Management, is available only when you are in your residence city.


Personal account deletion

You can cancel your personal account at any time. Do not rush, because once deleted the data can never be recovered!


Personal tabs

The personal tabs shows information about you. Starting from level 2 of Encyclopedia you will be able to check personal information about other alchemists and from level 5 of Encyclopedia you will also view their detailed statistics.

Medals: Almost every achievement in game is celebrated by a medal. Medals are very important to better define successes and failures and to exemplify the style of play.


Personal trip

Starting from level 2 of Encyclopedia you will be able to travel outside your residence city. To teleport to another city click on it in the map or minimap, but before, just make sure you have enough trilobs to back home!


Premium shop

In this page are listed the services, items, features that can be bought with Alquigems.

Alquigem: Is a rare mineral that is used to obtain services, items or to unlock certain game features. Alquigems can be found in the following ways:

  • While being noble, sending an helper to explore Grand Castle
  • Through the Get Alquigems section, in the Premium Shop page
  • By completing some Quests
  • By attending certain events promoted by the staff
Alquigems cannot be yielded nor stolen. An Alquigem has a value of 10.000 trilob.


Quests

Here you can check the available quests, and the data about your ongoing quests. To start or to complete a quest you must go to the tavern.


Recipes

The recipary is where you manage and put on sale your recipes. It is advantageous to sell recipes because at every sale a copy will be created, leaving the matrix to its rightful owner. You can only sell the recipes you made. The recipes must be non-rotten and with 100% of precision.


Using the recipary: You can select one or more elements and apply an action to them using the action buttons. The buttons also have a related shortcut, as follows:
  • Remove from sale (R)
  • Put on sale (S)
  • Delete (Ctrl+DEL)
You can also use Ctrl+A to select/deselect all the elements in a book.

Recipe books: Initially recipes will be saved in the main book, but starting from level 4 of Encyclopedia you will have the ability to create books to organize the recipes. You can create a maximum of 18 books.


Set helpers destination

Click a city on the map to send an helper to explore a region. Keep in mind that every day for helpers corresponds to 60 seconds for you.

Ecosystems: The world is divided in 6 ecosystems: Forest, Plain, Swamp, Coast, Desert and Mountain. Each ecosystem has a different set of ingredients.

Searching for ingredients: Since the beginning you can send your helpers to search for ingredients. While gaining levels in a given ecosystem, a helper will find more ingredients and lose less disposition while exploring that territory. Initially you will only be able to send your helpers around your residence city, but from level 8 of Encyclopedia you can start sending them outside.

Searching for cities: From level 8 of Encyclopedia you will be able to send an helper to find cities outside the Kingdom. Found cities will be added to your map and you will be able to select them as residence (when possible) or as destination for you helpers to find ingredients.

Searching for Alquigems: Those who have a nobility title can send their hepers to search for Alquigems. The destination is an ancient mine in the underground of Grand Castle, where the helper could find, beyond Alquigems, precious items and chests with trilob inside. When an helper search for Alquigems he/she does not lose disposition after negative events and gains level points in the ecosystem in which he/she has more level points. The minimum exploration time when searching for Alquigems is 3 days.

Negative events: While exploring an helper can come across negative events, that can be avoided only by giving them buffers. A helper will lose time and disposition because of negative events.

Type of search: Using the option safe search you will always get a minimum amount of ingredients equal to the number of days of exploration; you will also have a chance of 8% to stumble on positive or negative events. The option risky search introduces the role of luck, allowing to find a greater number of ingredients when lucky but also a single unit of ingredient in case of bad luck; you will have a chance 16% to run into positive or negative events.

Mounts: Starting from level 7 of Shop, you will be able to buy mounts your helpers to save exploring time when searching for ingredients. Mounts will let them go more far when searching for cities, and will let the go faster when searching for ingredients or alquigems.Mounts save travel time but not exploration time, which means they bring no benefit when assigned to helpers exploring the area aroundto your city of residence.


Shop

The shop is where you place you potions, ingredients and recipse waiting for a buyer. While in your shop, items will no longer occupy place in your storage. By stayng in the shop, the page will update automatically when a customer will come in.


Taxes: The price you sell your items does not correspond to the trilob you will get... that's because you need to pay taxes. To find out how much you will gain you must check the net price. If you want to know the taxes rate of your city, just go to the castle.

Ensign: You can customize the ensign of your shop to attract a certain type of customers. The ensign has a probability of 90% of attracting the wished customer type. The parameters you can modify are:

Ensign: Class
The available filters are: low, middle, high or all.

Ensign: Job
The available filters are:
  1. Fighter
    Courage,Enhance Fighting,Regeneration,Authority,Charisma,Fury
  2. Scholar
    Lucidity,Enhance Memory,Omniscience,Enhance Knowledge,Mental Shield,Teleport
  3. Professionist
    Enhance Ability,Competence,Tranquilizer,Enhance Commerce,Telekinesis,Speed
  4. Noble
    Coercion,Bribe Criminals,Obedience,Amnesy,Enhance Taste,Levitation
  5. Artist
    Arcane Vision,Beauty,Charme,Hallucinogen,Agility,Aromatic
  6. Outlaw
    Dread,Invisibility,Slow,Bribe Ostlers,Bribe Suppliers,Magic Shield
  7. Helper
    Agility,Levitation,Magic Shield,Regeneration,Telekinesis,Invisibility
  8. Healer
    Lucidity,Courage,Mental Shield,Enhance Memory,Tranquilizer,Speed
  9. Poisonist
    Fury,Obedience,Dread,Hallucinogen,Amnesy,Slow



Slums

Spies: Starting from level 5 of Encyclopedia you can use spies to obtain information about the other alchemists helpers. At level 11 of Encyclopedia you get advanced information about the alchemists, such as amount of trilob and infrastructure levels.

Enpoison: The spies can also be used to enpoison your opponent's helpers. To enpoison and helper you need to have at least 1 poison in your storage and you need to use an invitation at each attempt. The spy will use the poison and the invitation to send a false gift to the target. The gift has a probability to be refused, and in the worst of cases you can even be persecuted by law because of the attempted crime.
The difference of title number between you and the victim must not be more than 10.Here are the available effects:

Poison Effect Conditions
Amnesy The helper forgets 1 favourite ingredient It will fail if the target has only rare or very rare ingredients among it's favourites.
Dread The helper become available. It will fail if the target it's assigned to guard the city (city guard).
Fury The helper destroys non-elixir potions on sale. It will fail if the target is traveling or exploring.
Hallucinogen The helper becomes a clown until the intervention of the employer. It will fail if the target is not available
Obedience The helper throws away his/her favourite tool. None
Slow Extends the traveling time of the helper. It will fail if the target is not traveling or if the target has already suffered a negative event during the current travel.

Thieves: Starting from level 4 of Shop you can hire thieves to rob other alchemists.


Storage

The storage is where you keep your potion, ingredients and object. Always make sure you have enough capacity in storage; if an helper finds it full while returning from an exploration, he/she will be forced to get rid of the ingredients and/or objects in excess. When the storage is full you will not be allowed to perform certain operations, such creating potions or buying items.

Stocks: Each item will be stored in stocks; this way the same or similar objects will occupy a single space. Any stock has a capacity limit equal to 10000 unit.

Using the storage: You can select one or more elements and apply an action to them using the action buttons. The buttons also have a related shortcut, as follows:

  • Transfer to laboratory (L)
  • Join (J)
  • Remove from sale (R)
  • Put on sale (S)
  • Empty potion/Throw into the dump (Ctrl+DEL)
You can also use Ctrl+A to select/deselect all the elements in a box.

Boxes: You can also create boxes where to organize ingredients. The amount of creatable boxes id determined by your Storage level. To create a box just click on the icon associated to the item you want to move, and specify a box name in the empty field.

Joining elements: When you join one or more stocks, it will be made an average of certain numeric values, such as cost. When joining ingredients or potions, the resulting taste will be rounded down.

Drinks: From your storage you can drink elixirs and refreshing cocktails. When you drink an elixir it will have a probability to work equal to it's precision; if an elixir fails it will delete all the active effects you have on you. The effects of the last elixir you drunk will be added to your active effects if the total effects sum 6 or less, otherwise they will replace the oldest active effects.

Strongbox: You can use Alquigems to buy strongbox slots from the premium shop. The strongbox can hold: ingredients, potions, objects, recipes and trilobs. Items locked in the strongbox cannot be stolen. For each slot in the objects strongbox you will be able to lock 1 item. The tribobs strongbox will automaticallyprotect an amount of trilob equal to (slots^2 * 500.000).


Supplier - Create Vials

If you have the right molds, starting from level 9 of Laboratory you can create vials at the supplier of your city. To do so you will have to use a different amounts of raw ingredients, depending on the vial:

Vial Ingredient Ingredient amount Vial amount
common glass vialRaw Glass116
common crystal vialRaw Crystal18
common diamond vialRaw Diamond14
professional glass vialRaw Glass19
professional crystal vialRaw Crystal14
professional diamond vialRaw Diamond12
master glass vialRaw Glass201
master crystal vialRaw Crystal101
master diamond vialRaw Diamond51
The needed ingredients must be in the main box of your storage.


Supplier - Solvents

There are 4 solvents: water, oil, alcochol and elixir. Solvents are essential in order to create potions.

Elixir solvent: Starting from level 15 of Laboratory you can buy elixir solvents.


Supplier - Tools

There are 10 basic tools: spatula, sickle, knife, machete, small pickaxe, tweezers, harvesting vial, gloves, sieve and scissors. The tools are needed to collect the majority of ingredients. A tool have 30% of possibility to break when used.
Starting from level 3 of ecyclopedia the correct tool to collect an ingredient will be shown when you check the details of an ingredient in the encyclopedia page.


Supplier - Vials

There are 3 types of vials: glass, crystal and diamond. Initially the only available vials are explorers vial and common glass vial; both are glass type. While you advance your Laboratory level, new vials will be available for purchase. Vials with crystal and diamond type will unlock respectively at level 6 and 12 of Laboratory.

Periodic vials: Some vials are available only for a short period every year, or by completing a quest. For further information check the wiki page.

Vial Period/Quest Type Location
Searlait vial January 7-14 Diamond Talmacardi
Heart vial February 1-28 Crystal Travor
Lamoreux vial March 8-16 Diamond Travor
Royal vial April 8-30 Diamond Grand Castle
Von wicz vial May 21-28 Diamond Solea
Foreros vial June 23-30 Crystal Albora
Avon vial Aug. 22-30 Crystal Lorgastell
Tromo vial Aug. 26 - Sep. 2 Crystal Travor
Snake vial September 9-29 Crystal Kashtarr
Demon vial Oct. 23-31 Glass Vortz
Kaloo vial Nov. 27 - Dec. 5 Glass Albora
Shaddai vial December 9-17 Glass Talmacardi
Strongthorn vial December 6-31 Glass Everywhere
Oiran vial Oiran Vial Quest Crystal Everywhere


Supplier

This is the place where every alchemist buys vials, solvents and tools. Although there is an average, some items have different prices depending on the city. Visit the supplier of every city to realize the differences.


Tavern

Every city has a tavern. Is the place where you socialize with others alchemists and maybe buy some cocktail. You can simply chat with the entire tavern or engage a private chat with one of your friends. You can personalize your messages by adding one or more emoticons.

Quests: Quests must be started at the tavern. You can check the status of your started quests in the Quests page.

You can personalize your messages by adding one or more emoticons.

Gambler: At any moment you can play a round at the alchemical dices table.

Throwing the dices: By typing /roll XdY you will throw X dices with Y faces.


Tutorial

Thanks to the tutorial you will be able to move your first steps in PotionEmpire. Each one of the 19 tutorials will give you a reward when you conclude it. If the reward is an item, be sure you have enough space in your storage pefore you take it, or it will be lost.